I spend a lot of my time designing simple, human-centered solutions to complex problems.
I'm part of Neo, an international consulting team focused on building successful products through experimentation, learning and early validation.
I also teach a User Experience Design course at General Assembly.
You can email me at email@example.com or say hi on Twitter.
I co-instruct a 12-week General Assembly User Experience Design course built around participatory learning and practical application.
The curriculum covers principles of usability, wireframing, prototyping to think and communicate, usability testing, presentation and iterating based on feedback.
Students learn and practice through completion, presentation and iteration of three 4-week projects.
I'm responsible for collaborating on an overhaul of the curriculum, in response to past student requests for more hands on learning and feedback.
A newspaper goes out of business in SF and donates their entire collection of newsworthy unpublished photos to the Public Library. They're online but there's no easy way to browse them. Enter: OldSF.org
I was responsible for designing, prototyping and writing most of the markup for OldSF.org.
ICANN, the Internet Corporation for Assigned Names and Numbers, came to us with the primary objective of better engaging their community's newcomers.
In collaboration with ICANN executives, our team kicked off the project with business and user need assumptions.
We launched ICANN Labs, a space for exploring solutions to various conversion, learning, discovery and communication bottlenecks. We did customer development and usability testing with new and established members of the community to iterate and revise our projects.
Over the course of ten months we built the new ICANN.org and continue to iterate on the site.
I am responsible for leading interaction design, as well as doing customer development research, and interfacing with the client on policy and public comment features. I also contibuted to the styleguide and branding elements, as well as product, content writing and front-end development.
In an industry that's becoming increasingly transparent, Priceline is struggling to maintain a loyal user base. I spend five months in-house with them, prototyping potential solutions to mobile and desktop user experience, conversion and retension challenges.
In high school I started my first business, a women's clothing company. I designed the patterns and sewed the clothes by hand. I learned to make patterns by taking apart favorite garments to see how they were constructed.
In 2013 I did the same deconstruction research in learning to make shoes. I then developed some paper prototypes and modified those to get the right fit before cutting the pieces out of leather. My next step is to find a well-ventilated workshop for assembly!
Lessons on Teaching
A few things I learned about leading effective, hands on and practical design classes while instructing a UX Design course at General Assembly. Continue Reading
Design Exercise: The World's Best Coffee Vending Machine
A fun exercise for design instructors to help their students understand and practice design as a way of finding solutions to user needs. Continue Reading
Paper prototying a shoe design
In an attempt to make a pair of shoes, I paper prototyped various designs, tested their form and used those models to create leather patterns. Continue Reading
Designing for the Worst Case Scenario
When creating a UI that will dynamically pull in content a designer must consider and design for the worst possible scenarios - long names in a small profile display, user generated content, etc. Continue Reading
Simple Responsive Microsite
Notes on a very simple layout I wrote using responsive principles. Continue Reading
Efficiency in Travel Packing
Travel is a wonderful thing, but toting large suitcases, waiting for luggage after a flight and fearing lost bags are not. I've learned to pack lightly for travel - here's my advice. Continue Reading
When the facts change I change my mind, what do you do?
Jeff Bezos visited the 37signals office and asserted that, “people who are right a lot of the time were people who often changed their minds.” Let's apply that idea to design. Continue Reading
The first one is for the dogs
All makers create, edit and iterate. Continue Reading
Design of Everyday Things: MoMA
Observation of a well-designed experience at the MoMA. Continue Reading